Waiting Too Long

Gone are the days I was sat glued to the TV, playing the Sony Playstation’s classic titles, games that I still revisit to this very day, nearly 20 years later. What makes me want to replay these games more than others? To be totally honest, I don’t really know, maybe it’s the nostalgic value? The gameplay? Soundtrack? There’s just something about these games that draws me back in. These stories are meaningful, yet they don’t take themselves too seriously.


I've been waiting a long time to play another game like this, and I still find myself waiting. So it's time to take things into my own hands...

Don’t get me wrong, there have been plenty of great titles I’ve played since, but their stories are more serious, sometimes darker than those of earlier games. Completion is more rare due to downloadable content.  Just as you get to what you think is 100%, more content becomes available to buy. I guess what I’m trying to say is that you never really purchase the complete package. When I place a disc into my Playstation, the entire game is at my fingertips; I am getting the exact same product as the next purchaser. Those customers who are less fortunate than others  may not experience as much of a game than those who can afford DLC.


My aim is to produce a complete game that revisits classics from the 90s, keeping the core elements that made games like Crash Bandicoot, Rayman and Spyro so great. The story isn’t too complex either: I have protagonists ‘Bluu and Blip’, antagonists in the form of the ‘Aphids’, and a goal - reach the top of a gigantic tree, find a ship to escape in and have a lot of fun on the way. Of course, there is more to it than that, but nothing that requires too much analysis.


I would like to think of ASCENT as a game you could invest a good amount of time in, with or without a friend, but one you could also put down whenever, continuing where you left off next time and knowing nothing has changed since you left.


- Dean

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